Thursday, 17 October 2013

Here comes the sun

Early morning violin playing best violin playing.

Particularly when done standing in the first rays of light streaming in the window.

Especially while waiting for a late co-worker (and ride) to arrive.

There's something about it that lifts the soul, making the hard stuff (like getting this night owl out of bed early early in the morning) worthwhile. It gives a savour to every thing. A clarity. It also makes things difficult for Winston, the conniving, miserable, wretch.

It's been a funny (in an awful, heart-wrenching way) old time as of late. But I think I see the sun rising again. And that (together with this morning's reading of psalm 65) makes me think, makes me able to say aloud, that I think it's going to be... alright.

Thursday, 26 September 2013

Gender in Games

Been talking with a few peeps on the portrayal of gender in games (see here if you're interested) and one post managed to extract from me some ideas I've been ticking over for a video game. I thought I'd share the posts here too; just for the hell of it.

so really in games, gender is either changeable and does nothing or is unchangeable and defines the character.

Is this a bad point in the discussion to say that I'm sketching out the details for an FPS game where 'normal' mode has you playing as a guy and 'hard' (once you unlock it) only makes one change, namely that many (but significantly, not all) of the characters --including yourself-- are gender-swapped. It's an exploration of what it means to be a guy/girl in differing situations.

what do you mean by that? is the gender swap simply a swap in textures or does it change the game in anyway?

Seeing as I said it's 'hard mode' I'd suggest it's probably more than just textures. >_>

Specifically, the game is set in the middle ages in the ottoman empire and has a heavy emphasis on solving in-game situations dynamically. Possible solutions to obstacles/challenges (which might be getting past a group of thugs in an ally as much as it might be negotiating the complexities of high [or low] society) include: passive/active social interaction, dialogue, stealth, combat, or finding an alternate obstacle to confront that yields the same result.

Determining factors in any solutions a player might use are based either (A) on what your character is/does, or (B) on what others think about what your character is/does. An obvious example of (A) is that, generally speaking, unless females have undergone physical training they are physically weaker than males; which means that straight up combat (which is primarily hand-to-hand weapons or unarmed) is something that needs to be more carefully considered. An example of (B) is that NPCs will respond (or fail to respond) differently according to how they perceive men/women within the context your interaction/dialogue is taking place in; so if you're a woman in a setting that's normally male dominated you will be seen as 'out of place' and NPCs will respond as such. Both of these examples show how the game could present more of a challenge for those using the female PC.

It's a long way off from actual development, but it's something I've been fleshing out in my mind for the past few months.

Been pretty busy with work and trying to get the house ready for people whomightbuyitsowecangolivewithfamilyyay! to come inspect. That said, I've a few more posts sitting on the edge of my frontal lode, so you can probably expect more from me soonish.

Tuesday, 17 September 2013

A prayer for Egypt & Syria

Lord, I bring Egypt & Syria before you. Terrible things are happening to their people, atrocities, bloodshed, rampant violence & killings. Sitting here, half the world away, there's little I can do physically apart from fret, frown, and sign petitions asking those in a position to intervene to do so. But I can pray.

Father, I pray for the peoples of Egypt & Syria. I ask that the violence be quelled, that anger & hatred be replaced by hearing ears & hearts, that strife give way to dialogue, that war lose to peace, that love triumph over fear.

I especially pray, Father, for your people in Egypt & Syria. I glean only snatches of the situations in those countries from what I read but what I do hear, time and again, is that your people, Christians, are suffering.

Lord, let the ambitions of those who persecute your Church be laid bare. Would that the world would come to see the evil & diabolical nature of those who kill, kidnap, and terrorise Christians on account of their faith. Abba, let the perpetrators of abducted child brides, of forced conversions to Islam, of lynching, of rapes of murders, of brutalisations, of wanton destruction & pillaging --of all these things and more-- let them bring themselves to destruction through their actions. As the psalms have it: Lord, let them perish and be heard on the face of the earth no more.

Comfort, comfort these people, Lord, my Father & King. Pour out your mercy and your grace as a balm on the hurt, worn, and weary inhabitants of Egypt & Syria. From you flows life and health and safety; may these peoples, torn as they are, drink deeply from your well and find rest in your peace.


I don't know what else I can do, Lord, to help bring these wars to an end. But I pray that I will be watchful in my own land, that things do not go the same way. I would that I may always speak out for truth; that I may never find comfort in hatred; that I may always thirst for justice, mercy, and the good. And most importantly, Lord (before anything else), may I always. Always. Seek after you.

Saturday, 4 May 2013

Sabbatharius Cordis


I'm not dead, but there are no words.

Maybe later.